Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets, says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor.
- Contents: 1 map, 240 coloured train cars, 96 train cards, 14 locomotive wild cards, 1 summary card, 30 destination ticket cards, 1 longest route bonus card, 2 Days of Wonder advertisement cards, 5 advertisement cards, 5 scoring markers and a rulebook
- With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes
- 30-60 minutes of play time
- Suitable for 2-5 players for ages 8 and up